Use 'declare global' to allow types to cross module boundaries
Globals in TypeScript?! 🤯
declare global
is a super useful tool for when you want to allow types to cross module boundaries. Here, we create a GlobalReducer
type, where you can add new event types as you create new reducers.
Transcript
Let's talk about globals in TypeScript, because globals in TypeScript can be manipulated and used in really interesting ways. Here, we have a global reducer, and this global reducer, it's got its state here, or its representation of state.
In fact, this is supposed to be an array of to-dos, because it's to-dos, ID, string, array. Here, we take in a state, we have an event, and then we return the state, which is a typical pattern for a reducer, except our event is typed as never, so let's fix that.
We can say declare global, which is a way of accessing TypeScript's global scope, and we're going to say interface global reducer event. We're going to pass in some events here. Let's say we have an add to-do event, where we can pass in an ID of string, for instance, to-do, for instance, or text string. That maybe makes more sense.
Now, our event here has add to-do in it, and we can actually access it saying event.type equals add to-do. We've also got another reducer called the user reducer, which is another global reducer. This also receives now add to-do. If we wanted to do the same here, then we would just copy and paste this over, and we would add some more events to the global scope.
Now, for instance, if we have a used Lexa or something like that -- so in here, we might have a login function -- and now, we have a login event, which all reducers can receive. That's usually how works in something like Redux. Now, the way that this works is we have a types file in here.
In here, we just declare an empty interface, global reducer event here. Here, there's a bit of a clever mapping type, which maps over all of the login stuff here, and then turns it not a union type. Here, we're just saying key of global reducer event, so here are the keys.
We grab the type in there, and then we grab anything the user puts in here, and we append it to or intersect it with the event as well. This means that you can use globals in really cool ways across your application.